![]() As long as this - not to be misunderstood: my personal - desert contains some spots of water I won't complain too much diversity is fine, since there are different types of players, lifes, interests. Divinity Original Sin captured my tired and desolate mind and refreshed the desire for games that don't fit the well-known patterns of average. The truth is that there's an extreme lack of creativity and/or will or courage or time, technology and money or just no interest in creating games that make a difference (with their approach, their individual idea of a game that leads the process of production many games even don't have an idea, just blank or sheer gameplay with rudiments of story or a feeble fragment of an idea that rises from the ruins of their never existence many games seem to have their origin in ideas of profit, more or less simple gameplay - which doesn't mean much more than: something to do - or the need to produce). ![]() I often suspected me to be incompatible with games, due to a fatal progress of aging and diverging interest, but that's not the truth. But we can shorten it to a neverending, almost pathologically chronified nodding. ![]() I have implemented a Timer that prevents characters from using this spell with high frequency. * CureWounds is the only spell whose cooldown is not checked by 'CharacterCanCast'. There are Compatibility Patches for Baardvark's mod Scales 1.9.32 and my QuietDayOnTheMarket mod as well, so you can use SamaritanMod with one or both of these mods. HolyGrenade) aren't used, so companions don't waste your stuff.įor portable healing options check out Baardvarks mod Fast Healing and Enemy Movement. casting on target if spell is available (cooldown check*) and taking care of Zombies or NonZombies near the target (to prevent damaging Zombies with usual healing spells and damaging any NonZombie with poison) choosing proper healing spell: usual healing spells (CureWounds, Regenerate, MassHeal) for normal Players, poison spells for Zombies (PoisonDart, DeadlySpores, Poison Attack from Scoundrel) checking health and Zombie talent of companions Every partymember (Bairdotr, Madoc, Jahan, Wolgraff, Players from Char Creation and Henchmen from the Hall Of Heroes) you don't control directly (following) will have the following behaviour (out of combat only): From now on companions take care that you are on full health and best prepared for your next encounters. This mod implements an AI for companions to facilitate healing after hard fights. It implements an immersive, non-cheating healing AI for companions (out of combat only), so you don't have to pause your journey to heal your party. It's part of my upcoming LivingWorld mod but since there were some new posts about healing after combat I decided to offer it as a separate mod - and as a little appetizer. These are the first things you should try turning off if using a lower-end GPU.I've just uploaded a small new mod on Nexus: the SamaritanMod.Dynamic Lights also have a modest impact on performance. If you are having GPU performance issues, Ambient Occlusion is the most poorly optimized graphical effect in the game.Hitching may occur while panning the camera if core count is reduced too far.You may try reducing the number of cores even farther if framerate is stable.Enable "CPU Core Spoofing" and cut the number of CPU cores in half.Press Ctrl + Shift + Backspace in-game, then expand the "Advanced" section of the Framerate Limiter settings.Extract the DLL and PDB (optional debug info) to your Pillars of Eternity 2 install directory.Grab a specially prepared version of Special K from here.My system goes from 24 FPS to over 100 at 4K after artificially decreasing my CPU's core count from 16 down to 3. ![]() This causes starvation and the result can be a very substantial decrease in framerate. The game spawns one worker thread per-CPU core (logical, not physical), and does not assign thread priority.I have determined one cause of extreme performance problems for systems with higher-end CPUs.
0 Comments
Leave a Reply. |